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 Indie Role-playing Games Publisher 

Radio James Games

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SALE!: There's a 50% off sale on the pdf of Fight to Survive: Role-playing Martial Arts Meets Heart throughout the month of May to celebrate the successful Kickstarter of Solo Martial Blues. The sale is going on all over—DriveThru, itch.io, etc., but my favourite outlet is the Canadian Compose Dream Games. Get it while the fighting spirit is high!

Putting the Kick in Kickstarter: 
Happy to report that Solo Martial Blues won the fight to fund on Kickstarter. More news as it comes in the days ahead.

2024 Publishing Schedule Previews: If you're interested in what's coming up at Radio James Games in 2024, I'm doing a series of blog articles here.
Fight to Survive Game Line

FIGHT TO SURVIVE

Role-playing Martial Arts Meets Heart
Available Now at

John Wick Gets It

As part of his 31 Day Character Challenge for 2023, legendary game designer John Wick (Legend of the 5 Rings, 7th Sea, among others) included my own Fight to Survive: Role-playing Martial Arts Meets Heart.

Upcoming TTRPGs from Radio James Games

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Radio James Games

"The wireless telegraph is not difficult to understand. The ordinary telegraph is like a very long cat. You pull the tail in West Mabou, and it meows in the Kootenays. The wireless is the same, only without the cat."

Established and operated by James Kerr, the eponymous Radio James Games is designed with the production of exceptional table-top role-playing games in mind. Its aims and objectives include creator-oriented publications and broad community participation for the production of creative and engaging lived-in shared imaginative spaces. Radio James Games believes there is much left to discover in the medium. So, let yourself be lured in by sincerity and passion. At any rate, stay a while.

James Kerr

James Kerr is a publisher, broadcaster, Indie Groundbreaker nominated table-top RPG designer, and arcade champ from rural Ontario. He brings traditional publishing methods to gonzo indie games, believes grassroots does not have to mean poorly thought out, and seeks to challenge the medium both mechanically and in terms of information dissemination. Radio James Games is his publishing house, where marvellous notions take on life.

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